Tournament Rules

While there will be referees on hand to administer the games and collect the scores, the event is designed to be largely self-officiated by the teams. Participants are required to act in a sportsmanlike manner and in the spirit of fair play. Any unsportsmanlike conduct will result in removal from the competition. All referees decisions are final. The Tournament structure is to be run as follows :


Pool Play  (Up to 320 teams)

Teams will be assigned to a pool of 5 teams. Each team plays each team in their pool once. The leading team from the pool will advance to the top 64 teams knock out rounds.

Teams will be allocated to pools as they sign in at the event. This is to ensure that all pools are as full as possible. Teams will then be able to view their pool and game times via the Kiwipong app.

During Pool play. Games are limited to 12 minutes. If no team has won outright then it is the team that has hit the most cups that wins the match.

Teams will receive 2 competition points for the win, 1 point for a draw and 0 points for a loss. At the end of each pool game, the cups will be counted.

In the event of a draw between two teams for the overall winner of a pool, it will be the team that has the highest points differential (Cups for and against) during pool games that will advance to the top 64. For more information on Pool Play scoring please visit the "Pool Play Info" page on the app menu.

Team A plays at the end of the table closest to the doors leading out to the bar area which is to the left-hand side if you are looking at the main stage. Teams cannot change ends

At the end of each pool game, both teams will sign their scorecard. If there are any disputes then the signed scorecard will be taken as valid.

Teams must be at their table to commence the game at the assigned time. Failure to be at their table to begin the match will result in the forfeiture of the match.

The top 64 teams will then compete on a straight elimination basis until a winning team is found.

If there are no shows on the day and there are not 64 teams then the remaining spots will be filled with the best of the second place getters from the pools. These will be determined by matches won, then by for and against point differential.

Knock Out (64 teams)

The top 64 teams will then compete in a straight elimination round to find the ultimate champion.

To start, teams rock off.  The winner of paper, scissors, rock can choose if they wish to start, or which end they would like to play from.  Games are 17 minutes long. 

If teams are tied at the end of 17 minutes, It goes to sudden death. Teams decide by paper scissor rock who will start. Each team has one shot until a team gets the ball in the cup. The opposing team then has a chance to make a cup, if they fail then the team that first shot the cup wins. If the second team also makes a cup then the process repeats until one team fails to make a shot after the other team. Team players must alternate between shots. The final Game is played until there is a clear winner.

If teams are not at their tables at the assigned time. They will forfeit their game.


1.1           Cups: 20 x Official Kiwipong cups

1.2           Table: 2.4m long x 60 cm wide x 70cm tall

1.3           Balls: 2 x 40mm official Kiwipong balls

Players & Teams

2.1           Players must be over 18 years of age unless otherwise specified

2.2           A team consists of two players

2.3           A Player can only play for one team


3.1           For the World Series event, the cups are filled with water.

3.2           Each cup is filled with 100ml of water

Starting Game

4.1           The starting team is determined by a rock off

Cup formations & Re-racks

5.1            At the start of the game cups must be arranged in a triangle formation

5.2            A re-rack can be called twice during a game

5.3            A re-rack can only be called at the start of a turn before any team member has made shot

5.4            The re-rack can be made in any formation within the rack

5.5            No shots are allowed to be made until a re-rack is complete and the opposition has moved all parts of their body back behind the edge of the table

Making & Blocking Shots

6.1            Each player in a team gets one shot per turn

6.2            When making shots a player is allowed to lean over the table so long as they are unsupported, this means that players are not allowed to touch the table with any part of their body or teammate

6.3            Opposition players’ hands are to remain behind the edge of the table until the shot leaves the players hand. This is a serious offence will be treated as unsportsmanlike conduct and can be dealt with in accordance with rule 14.4

6.4            If an opposition player blocks a shot before it bounces this counts as though a cup has been made. The player making the shot nominates which cup

Bounced Shots

7.1            A bounced shot counts as two cups

7.2            The opposition gets to pick which cup is the second cup

7.3            Opposition players are allowed to block bounced shots as per rule 6.3

7.4            If a ball bounces 2 or more times well done but it is treated as a normal bounced shot 

2 shots 2 cups

8.1            If both players in a team make separate cups, including if one or both of those shots are bounced shots, that team get both balls back, this can keep happening until one player misses a shot

2 shots 1 cup

9.1           If both players in a team make the same cup, including if one or both of those shots are bounced shots, that team get both balls back and the opposition must nominate 2 other cups as being made (i.e. 2 shots in 1 cup is the same as making 3 cups).

9.2            If one shot is a bounced shot then this means 4 cups have been made, if both shots are bounced shots 5 cups have been made, the opposition team nominate the cups


Guys Can Finger, Girls Can Blow

10.1         If a ball is thrown and is spinning around inside a cup before dropping into the beverage the opposition player can attempt to remove the ball

10.2         Guys are allowed to use their finger to try and flick the ball out

10.3         Girls are allowed to try and blow the ball out

10.4         If the removed ball has any liquid on it from the cup or if the cup falls over as a result of either of these actions the cup is considered to be made

Cup Removal

11.1         Cups cannot be removed until both opposition shots have been taken

11.2         Made cups must be removed and then placed off the table and are no longer part of the game.  


12.1         The first team to make all the opposition cups wins

12.2         There is no right of rebuttal


14.1         Dropping a ball into your own cup counts as a shot. The must remove the cup from the game. The player does not get a second shot

14.2         Knocking your own cup over means you remove that cup from the game

14.3         If a player knocks the table and knocks more than 3 cups over their team loses automatically. If less than 3 cups are knocked over the offending team must remove the number of cups from their rack, whilst the other Team replaces there cups.

14.4      Unsportsmanlike conduct can result in expulsion from the tournament


15.1         Distractions are allowed as long as no part of a player crosses the edge of the table before the other team throws. See rule 6.3


16.1         A referee’s decision is final